Playing Halo: Infinite on Heroic and am about 60% of the way through the main
campaign.
Story-wise it’s a mixed bag. The opening is really strong and there are some
references to the books and original trilogy. I’m not totally against leaving a
big gap between the end of Halo 5 and Infinite, although 5 really ended on an
interesting note (Arbiter, Chief, and Dr Halsey all together) which then got
ignored by the game. I’m sure the books will fill that in, but it’s a little
disappointing.
There are logs scattered around that (kind of) fill in the gaps. I’m not sure I
really like “there’s an even badder baddie” angle that they’re going with. The
more personal moments with The Pilot help showcase a little of Chief’s human
side.
Visually I really, really like the direction they took. The first brutes look
like updated versions from Halo 2, and later versions blend into their Halo 3
appearance. Forerunner archicture looks closer to Halo 1 & 2, and there are
times you feel like you’re exploring something from Halo 1.
The Xbox One struggles with LOD when outside - zooming in to a distant object
usually ends up looking lumpy - but close-range and cutscenes look good.
Music hasn’t really grabbed me yet. It’s good when it plays, but there hasn’t
been any standout tracks. It feels more like background music. Maybe I’ll feel
different on a second playthrough.
Was a bit disappointed that the first view of the ring is after going up an
elevator. Didn’t feel quite as epic as I’d hoped. That said, it’s still a great
view. I really like all the little animals running around, and it sounds alive
with all the background animal calls.
Boss fights are an interesting addition. Some feel a litle unfair (there’s a
boss in a very enclosed space that appears out of nowhere - I wasn’t prepared
and it took a lot of tries to finally beat them).
Enemies react to where they’re shot and will stumble when shot in the legs. AI
feels good to fight; there have been times where I’ve been flanked without even
knowing it. There are still the odd bits of weird behaviour, but overall the
engagements are pretty solid. Combat dialog from the grunts is amusing.
Weapon sandbox is varied, and I haven’t felt like any weapon is completly
useless. So far the mangler feels a little too good, but the battle rifle is
probably the most versatile. Plasma carbine is actually pretty powerful and even
the ravager is useful (unlike in multiplayer).
Vehicles feel a bit heavier than normal, and the Warthog isn’t anywhere near as
floaty as Halo 1. Loading a vehicle with a bunch of heavily armed marines is fun
and they will tear through low-level enemies pretty quickly. This is
particiulary useful when taking on the mini-bosses scattered around the map.
Grapple feels like a natural addition to Halo and it is really, really fun to
use. Grappling an explosive coil and then hurling it into a crowd of enemies
never gets old. The Threat Detector isn’t really useful outside of a few boss
fights, and I do miss thrusters being a built-in ability. Deployable barriers
are useful for buying time if you run into snipers or a big group of enemies.
The map itself feels small compared to other open world games, but it doesn’t
feel too full with checklist items. Liberating an FOB is easy, whereas some of
the Banished outposts take more work. There are hidden logs scattered around, as
well as “Spartan Cores” that let you upgrade your abilities. There’s no skill
tree so it’s really just “enhance the skills you like” which I appreciate.
That’s a lot of words for a note.