Big Walk - Day 6

Big Walk - Day 6

pondering my orb.

After last week we only needed a few dog toys to unlock the yellow tower, so that was our plan for the day.

James suggested we use the walkie talkies this week (and I agreed). We’ve cleared every other puzzle without them and it seemed like it was time to let them do their thing.

Our first task was a switch puzzle, similar to week 4 [§PST-0004]. But this one had no signal light inside for us to communicate with. We also found that we couldn’t use the walkie talkies inside (so much for that idea), so we weren’t quite sure how to do it.

But it turns out it was much easier than expected: there was an outdoor area where we could yell questions to each other. This was probably the first puzzle we’ve done that I didn’t really enjoy. It wasn’t bad, it just seemed a bit too straightforward.

Our wishes for something more difficult were soon granted. We came to another obstacle course, but this one was enclosed and had a turnstile with a weird indentation in it. There was also a helmet next to the entrance.

We figured out the helmet wearer had to go through the turnstile and the other person had to guide them through the obstacles.

Thankfully we grew up watching Knightmare so we already knew roughly what to do.

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§IMG-0027 - We all wear masks, metaphorically speaking

The first obstacle was a narrow path over a large drop. Naturally I fell off on my first attempt.

This took quite a few tries to get right. The initial plank walk was tricky, but there was a final jump that was very hard to time. It probably didn’t help that I forgot I could run, so there were a few attempts where I just walked off to my doom.

When we finally completed the course we we took turns kicking the helmet. Then we ran to the beach and kicked it into the sea.

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§IMG-0028 - Kicking the mask into the sea where it belongs

Next up was another wooden panel puzzle, this time with poses on them. Another room had the solution, but it was behind soundproof glass so James had to mime the poses for me to do.

That was a nice palette cleanser.

By now we had enough dog toys to open the yellow building, but on the way back we saw another puzzle so we had to try it.

This one had a room in the middle with some furniture in various places, and a platform with a collection of metal kettles. There was a room to the side with a pattern of dots, and then a room on the other side with space to put wooden panels with dots on them.

To make things difficult the room had two doors, and only one could be open at a time, and once inside you couldn’t open or close the other door.

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§IMG-0029 - so many kettles

It took us a while to figure out how to solve this - we couldn’t figure out how to get my door open as there’s no switch. It turns out the switch only works when the room is empty. Once inside the room there’s also no way to communicate that I’m in the room, or if i need help.

In the end we came up with a system of placing the kettles, and then James arranged them whilst I waited. Once he left the room he opened my side, and I started putting the solution together.

There was much confetti and celebration at the end.

We walked back to the yellow building and got the key. This opened a tunnel system that can be used to get around the island.

We also found a disco room inside and had a little dance party.

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§IMG-0030 - Celebrating unlocking the tunnel system

We went to the black monolith which was now open. After a little diversion (which only I saw) we made it to the top and saw how many dog toys we need. We still had a little time left so we went looking for another puzzle.

The one we found was fairly simple. There was a small ravine with a peg board on the far side that needed to match a set pattern. The only way to get to the board was to ride a little chair whilst carrying a puzzle piece.

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§IMG-0031 - I love the way the character wiggles their legs here

Naturally we tried jumping down the cliff to see if that was faster that riding it back. It was not.